!!! HOLY CRAP SPOILERS !!!

this is where i'm dumping all my ideas for game mechanics, i mean it, it's all
spoilers!

not all of these may take off, especially as a first pass

!!!!! SPOILERS !!!!!



lifespan:
    * how to calculate lifespan? dice roll, locale, temperament
    * life phases have minimum proportion of max lifespan:
        * egg 10%
        * larva 20%
        * teenager 5% (breedable, pain in the ass)
        * adult 45% (breedable, boring)
        * elder 20% (mostly useless, but has positive effects on all younger
          tamas)

aging:
    * based on lifespan or check-ins, whatever happens first

check-ins:
    * calculate average check-ins per day
    * different phases have different max and optimum check-in average

squeezing:
    * always spends a check-in, but often reveals an ideal next action or status

privileged knowledge:
    * time to next action (subjective, objective)
        * subjective, 'momentarily, soon, in a while'
    * temperament
    * age

misc:
    * name level improves interaction positivity
    * failure to collect an egg puts it in a collection of uncollected eggs; can
      these grow on their own?
    * release tama at any stage; take it back to its locale, or bring it to a
      new one? see above for populating
